Post by Jimjams on Oct 26, 2012 2:14:38 GMT -5
Here it is. And it's done!
Why did I bother making this? Mainly to establish ranges and areas of effect, and how much it'll cost to pick up a move with level points. As mentioned in the post about level points, you can use those to learn moves on your lists other than your level-up learn list. And you can have eight moves at a time rather than four, so feel free to go crazy and try everything out.
Give it a good once-over, if you would. I put some amount of conscious effort trying to make a support role more viable, in particular. Some status moves that only affect the user in the games can be used on allies here. It's probably entirely possible that most members of a given party could be part support and part offense, and I hope I've created some good opportunities for team synergy.
To be clear, range is generally how far it can be launched, and area of effect is how much ground it covers. So something with a range of 20ft and an area of effect of a 10ft radius is like lobbing a grenade and having it create a 10ft-wide explosion, whereas an attack with a range of "Close" and an area of effect of a 10ft radius means the attack covers 10ft all around the user in all directions. If there's range and the AoE is a Line or a Wave or beam or something it means it plows through everything between the user and the end of the range. If something's still fuzzy, figure it out or make it up or whatever. It can also be up to the GM to decide if attacks with enough range will hit pokes in the midst of Fly and Bounce and Sky Drop
You'll probably notice that most, if not all, signature moves of legendary pokémon (marked by a Level Point cost of 1,000,000) are completely, stupidly ridiculous. The guys working on this (I'm one of 'em of course) have agreed legendaries can suck it and won't be in, so these moves, only accessible via Metronome, are hilarious jokes. You should be laughing. However, we also recognize that if any other parties wanted to play this and have legendaries be present, these moves could be problematic. Unfortunately, we couldn't give a shit, so if you want the legends' signatures to be less broken, that's on you!
Also if Metronome calls a legend signature that kills somebody important, the GM can (should!) veto that. Most of 'em aren't lethal, just absurd. Good luck
By the way, the currency is called Flips because Jim and I concluded that if the world ended and animals became sentient, prior to adopting capitalism, the thing they'd remember humans doing with coins would be flipping them to make decisions. And they'd do that for a while. "Hand me the flip, I can't decide if I want to dig a hole or pee on a tree." Then somebody would correct everyone and introduce the idea of using them to trade things. Everyone would feel dumb but the name would stick. I personally like to imagine they wouldn't know to hold different coins at different values. 36 pennies, 15 nickels and a quarter makes 52 flips. But of course you can do whatever you want with the currency. I only bring it up 'cause it's mentioned in Pay Day's description.
Why did I bother making this? Mainly to establish ranges and areas of effect, and how much it'll cost to pick up a move with level points. As mentioned in the post about level points, you can use those to learn moves on your lists other than your level-up learn list. And you can have eight moves at a time rather than four, so feel free to go crazy and try everything out.
Give it a good once-over, if you would. I put some amount of conscious effort trying to make a support role more viable, in particular. Some status moves that only affect the user in the games can be used on allies here. It's probably entirely possible that most members of a given party could be part support and part offense, and I hope I've created some good opportunities for team synergy.
To be clear, range is generally how far it can be launched, and area of effect is how much ground it covers. So something with a range of 20ft and an area of effect of a 10ft radius is like lobbing a grenade and having it create a 10ft-wide explosion, whereas an attack with a range of "Close" and an area of effect of a 10ft radius means the attack covers 10ft all around the user in all directions. If there's range and the AoE is a Line or a Wave or beam or something it means it plows through everything between the user and the end of the range. If something's still fuzzy, figure it out or make it up or whatever. It can also be up to the GM to decide if attacks with enough range will hit pokes in the midst of Fly and Bounce and Sky Drop
You'll probably notice that most, if not all, signature moves of legendary pokémon (marked by a Level Point cost of 1,000,000) are completely, stupidly ridiculous. The guys working on this (I'm one of 'em of course) have agreed legendaries can suck it and won't be in, so these moves, only accessible via Metronome, are hilarious jokes. You should be laughing. However, we also recognize that if any other parties wanted to play this and have legendaries be present, these moves could be problematic. Unfortunately, we couldn't give a shit, so if you want the legends' signatures to be less broken, that's on you!
Also if Metronome calls a legend signature that kills somebody important, the GM can (should!) veto that. Most of 'em aren't lethal, just absurd. Good luck
By the way, the currency is called Flips because Jim and I concluded that if the world ended and animals became sentient, prior to adopting capitalism, the thing they'd remember humans doing with coins would be flipping them to make decisions. And they'd do that for a while. "Hand me the flip, I can't decide if I want to dig a hole or pee on a tree." Then somebody would correct everyone and introduce the idea of using them to trade things. Everyone would feel dumb but the name would stick. I personally like to imagine they wouldn't know to hold different coins at different values. 36 pennies, 15 nickels and a quarter makes 52 flips. But of course you can do whatever you want with the currency. I only bring it up 'cause it's mentioned in Pay Day's description.